I have a problem with collisions in C3, example in a gif:
As you can see, the right ball is reacting correctly to the collision, but the left ball not. The left ball is 1 or 2 pixels away from the left wall, but when it collides with the top wall, it checks the left collision too without reason.
The balls are simply sprites with bullet behaviour that collide with solids, with -90 angle of motion, i tried with physics behaviour and it has the same problem.
There is some trick to make the balls work correctly?
Thanks in advance