I'm looking to make a multiplayer combat game, and I've considered using construct 3 (or 2) for it. However, as the game is multi-player, competitive, and has in-app-purchases, I need to be sure everything is being transmitted securely and make it very difficult or impossible hackers to gain an edge. Are there any features that facilitate this, or will I have to do my graphics and all scripting manually in real code?
In your post announcing
Multiplayer was consistently voted as the top feature request with a huge majority, even with clear caveats that the feature would likely be difficult to use in practice due to the nature of networking. We spent several months developing it while putting all other features on hold. In the end, as far as we can tell, very few people actually use it in practice.
If there's an issue with this type of security, that might be a contributing factor.