If you say so.
The platform behaviour is more accurate, and is made more accurate to be able to predict its movements with a high precision. So far i am very happy with the change.
But, now, if i want to predict platform movement, i need the tools that are as accurate, and that has everything to do with a conversion from pixels/sec to pixels/tick. Because the velocity's are in pixels/second units and a typical 'every tick event' is in pixels/tick units.
You can open/inspect the .c3p that i posted here.
And tell me if we can predict the velocity's with a higher precision now. I feel it is not the case. But hey, i have been wrong before, and will be tomorrow again. And i can keep using the (slower fluctuating) fps.
I would just like a reliable ,fast, under the skin, conversion without the random fluctuations, expressions would be something i can use, and (more important) something i can explain easy.
But if none is up to it. Well, drop it. All fine by me.