Hi fellow Construct nerds,
I've just finished my final year at university studying Game Design and for my final year project I decided to create a game, that broke a fundamental rule within it's genre, which is:
Platform = Jump
Now I've heard the saying "Don't fix, what is not broken" and I do agree on the basic principle but how can you be a designer without changing a few rules.
So I would like to present to you Super Slug, a platform game where the main playable character is unable to jump!
Link to the game: scirra.com/arcade/addicting-action-games/5329/super-slug
Link to the wiki design document: super-slug.wikia.com/wiki/Super_Slug_Wiki
Link to Facebook Page: facebook.com/pages/Super-Slug/120082474842120