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Gravity Pulse - Platformer v1.2

  • Here it is. My first game.

    <img src="http://img23.imageshack.us/img23/3681/introscreen.jpg" border="0">

    At the moment it's only a very basic stage to test the core Gameplay mechanics. I'm going to wait for families before I get serious with the level design.

    Instructions are on the Menu Screen. Hold the USE key "E" to read the in-game signs. Music and sound volume can be changed from the Pause Menu.

    The game runs smoother with WebGL but I have to disable it until I fix my Issue with mouse over events.

    Supported Browsers

    -IE9

    -Chrome

    -FF8 (slowest of the 3)

    Changes 1.1

    -Added Stage Timer

    -Fixed Volume Display

    -Changed Player collision polygon

    -Tweaked Gravity/Jump Strength

    -Fixed Bugs

    Changes 1.2

    -Fixed Pause

    -Improved Visuals

    Known Bugs/Issues

    -IE9 (sound volume doesn't adjust until played once)

    -Opera (Frame rate issues, Sounds are gibberish, Random Glitches)

    If you find any bugs or have any suggestions please leave a comment.

  • Wow that's really good and fun, (cough cough....... addicting!)

    There's a bug where I jumped to a spike platform, switched gravity, but when right through the platform when I came in the other side.

  • I like it!

  • dcrew

    Yeah I've had that happen to me before. It doesn't happen that often so I forgot to add it to bugs list.

    I don't know how I am going to fix some of these bugs. They are hard to reproduce and I have no idea what is causing them.

    I have no idea why a solid object would all of a sudden let you drop through it.

  • GosuDesign Idk about the "It doesn't happen that often" I had to restart the game to fix it, it would continuously happen if I didn't.

  • That's really strange. It's only happened to me once.

    I've uploaded so many different versions of the game it's possible some old/new files got mixed up and were causing issues.

    The next release should fix most of the issues.

  • Awesome job! I love to see what others do, it is inspiring to see that there's so much possibilities with C2. Keep up this amazing work!

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  • Very nice, lots of fun to play! Can't wait to see where you go with it. I love the art and music too, did you make all of it?

  • Thanks for the feedback guys.

    The music and sound is sourced from sites that offer public domain and attribution content.

    The trees and grass are free for commercial use brushes I found on the net. The rest of the graphics are 100% made by me.

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