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Dieeeeeeeeee! [devlog]

  • <font face="Arial, Helvetica, sans-serif"><font size="2"><img src="http://dieeeeeeeeee.egoitzosa.com/cover/logo.png" border="0">

    Hi there

    As I?m working on my game, I?ve created a little tiny blog about it?s development, the idea is to publish how the development is going and show some sprites, animations, screens, videos or gameplay as the development advances.

    My english is not very good, so sorry all the mistakes, the main language is Spanish:

    Hope you find it interesting and thanks for all your attention :).

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    <font size="3">30/07/2012</font>

    <font size="2">A new (short) devlog entry:

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    <font size="3">02/08/2012</font>

    <font size="2">New blog entry about technology used for creating the game:

    And think in the next entry I?wll start showing some character (maybe interactive?) animations and so on...

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    <font face="Arial, Helvetica, sans-serif">

    <font size="3">20/09/2012</font>

    <font size="2">This is still alive (of course):

    Slow but secure.

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  • <font face="Arial, Helvetica, sans-serif"><font size="3">30/07/2012</font>

    <font size="2">A new (short) devlog entry:

    </font></font>

  • You don't expect too much attention, right?

    I will keep an eye here when you do any gameplay demostration, by the way good luck :)

  • That site looks nice and simple.

    I think it's a good idea to keep public game design diary for more art concentrated games, but If you have great creative ideas in your game then there's always a risk for people taking your ideas. This kind of things should keep you active and help you to finish your project.

  • Thanks for the early feedback guys.

    devMidgard: I think I will catch your attention (and grow up the expectation) as soon as I show you some gameplay o live action scenery, I�m quite sure about that. But it�s still too early for that. Think I�m only one person making all the sprites, animations, background and functions of the game, and I have a 8h/day work, so my rithm it�s not very fast, but I promise I will show something more interesting soon.

    In the meanwhile, and as nemo says, I think it�s a good idea to have a public log (I know the risk of showing some mechanism before I finish) and get back to it when I finish it to have a timeline and improve from there to future projects.

  • The game looks promising, you seem to have a very good sense of art style and you are pretty keen on making the game look good. Keep updating the blog! Just read the new today's post and I like the reasoning for the name! Haha

  • <font face="Arial, Helvetica, sans-serif"><font size="3">02/08/2012

    <font size="2">New blog entry about technology used for creating the game:

    And think in the next entry I?wll start showing some character (maybe interactive?) animations and so on...

    </font></font></font>

  • Nice work. I look forward to following your progress.

  • Any news?

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  • Not to many, but thanks for your interest :).

    I�m on holidays for two weeks from tomorrow (allthough I�ll try to work on my spare time).

    There hasn�t been any new cuz I�ve been makins some resolution and pixel sizes test (before I start designing all the graphics seriously) and finally, I�m getting what I want, so, be sure, there will be news "soon" :).

  • Yeah, this project is still alive and I�d like to share some news with you but I think it�s not the time yet.

    I simply wanted to announce that I continue working on it (and some other projects) and will show something new as soon as I think you would like it (but I�m very excited about it :)).

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