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Challenging Action RPG

  • I'm working on the next Diablo-killer <img src="smileys/smiley2.gif" border="0" align="middle"> <img src="smileys/smiley36.gif" border="0" align="middle">

    This is the first Battlesystem Test: *updated*

    You have to kill all crawlers and their nests.

    Use the arrow keys/ WASD to move,

    mouse for aiming,

    left click is attacking,

    ESC returns to Title.

    <img src="https://dl.dropbox.com/u/34146606/RPG%20Battle/Screen_M1.bmp" border="0">

    <img src="https://dl.dropbox.com/u/34146606/RPG%20Battle/Screen_M2.bmp" border="0">

    You are able to test two Weapons in two different 'missions'

    designed to be challenging but beatable. <img src="smileys/smiley3.gif" border="0" align="middle">

    Blind attacking and reacting leads to fast death<img src="smileys/smiley11.gif" border="0" align="middle">,

    anticipating enemy movements and timing are crucial<img src="smileys/smiley12.gif" border="0" align="middle">

    You can play the game here

    The capx is here

    It's poorly written with some horrible formulas

    and a lot 'work arounds', it works but not well <img src="smileys/smiley6.gif" border="0" align="middle">

    BUGS:

    Sometimes the weapon freezes, also the particles flicker

    So... what do you think about the difficulty?

  • I recommend you allow W,A,S,D movement.

  • I recommend you allow W,A,S,D movement.

    Me too!

    And maybe the attack can be faster? Like, one fast swing.

  • Agree with both above about W,A,S,D.

    I can see where you are going with this, its really smooth to play. I enjoy the fact that you hit a little slower than usual - but the monster movement should be slow enough that they wont hit you before you can finish your hit animation imo.

    That or you could have the monsters nearby get pushed back a little. I could see the Zelda shield mechanic being implemented pretty easy as well.

    Keep it up.

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  • Thanks for share! I believe - you can make it =)

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