Im wondering how possible it would be to make some advanced functionality for a platformer game in Construct 2.
For example, would it be hard to make a behavior in C2 where the player character can interact with other non-player characters? For example like the way Spelunky interacts with the Damsel?
In Spelunky the damsel has her own behaviours. By default she stands there and calls out to be found.
Spelunky can pick her up and carry her around, put her down or throw her. When she gets thrown the damsel runs off, until she gets to a point where she can't run any further and just runs back and forth.
Another example from Spelunky is the way the player character can interact with inanimate objects like stones and pots. He can pick them up, put them down or throw them.
Would it be possible to make this kind of interaction or behaviour in C2?