I am making a game that has almost 20 enemies.
Each enemy has 3 animations.
Each animation has 60 frames.
Each frame rounds between 102x200 to 200x200.
In terms of space, each enemy requires around 5 mb, with all the animation frames.
With 20 enemies it requires almost 100 mb, only from enemy sprites!
That's a lot...
Im doing my animations in Spriter, but im exporting it to construct2.
I plan to do my game for mobile and desktop.
Im exporting larger sprites so it can go to 1920x1080 desktop and not lose quality.
But the game is so so large, it takes lots of time to load on weaker smartphones and pcs..
what is my solution here?