I was wondering if someone can help me with my sprite sheet problem. Since my sprites are not typical size (32x32,64x64,128x128...) I need to rely on a couple sprite sheets filled with my art in order to save space. The game is HD, so every little bit helps. I found other ways to save space, but the art is the bulk of it.
After some reading, I got the impression that C2 creates sprite sheets on export, and I can see that it has done that for animated sprites, but not for all my other sprites. Is that an error? Is there a plugin that can assemble sprite sheets for all sprites in C2 on export?
I also tried importing my own sprite sheets into C2, but I haven't found a way to use a portion of the image as a sprite object in my game without C2 cutting up the image. I tried importing the sprite sheet as a tiled background and resizing the border block over the needed sprite, but I can't seem to set the origin point in a tiled background, which results in only having access to the upper left sprite (without exposing the rest of the sprite sheet).
Is there an effective way I can work around C2 cutting up my sprite sheets?