So you have some idea of why I'm asking here is my original question which while I did get a lot of great responses I could get none of them to work.
I was wondering (And I wouldn't ask if I didn't try everything I can think of because I really am trying to learn how to do this properly) but I'm leaning so I need to ask question right now so I hope you can help please.
I have the spawns set at different Every Random X times. It starts off slow with just one and then another and then another so the longer you stay alive the more things are coming at you. (7 different random X spawn types) Yes, I am leaving the page on any hit of my hero or if he is pushed off the layout the game ends and takes you to option page to start again or go to the intro page.
If I take a while getting back to the game as soon as I hit the start game button I get all the spawns at once because the Every Random X is still counting even if I'm not playing the game.
In order to keep the gradual flow from easy in the beginning to harder the longer you play the Every Random X needs to start from 1 each the game is started. It's not doing that for me, once the game is started if it gets to 300 seconds when the harder enemies would appear after the first game if you want to play again you immediately start getting the harder spawns and many of them right away instead of starting slow abd then getting harder.
I did go back and group everything and tried the deactivate group but that did not work. I tried the the Pause Plugin and while it worked pausing it does not reset the Every Random X count.
The set time scale to "0" works fine but it's not resetting the Every Random X count.
I've tried everything I just want when the game ends to stop the spawn count and when the game start and I mean actual game play for it to reset the spawn count (Every Random X) so it starts from 1 second not at whatever time the game has been running, but actual game play time.
Is there a way to do that?
Is there a way to spawn objects without using every X second and then I won't have to worry about turning it off when the player dies.