I been working on a little mini experiment, to try to emulate rocket physics using the bullet behavior, and by touching the screen, the sprite will move up and continue to accelerate, and if you stop touching the screen, the sprites speed will eventually slow, and go downward. You may touch the screen again to start thrust.
All of this works, however what if I wanted to change the angle of which the projectile is traveling? I cannot figure out how to do this, ive tried setting the bullets angle of motion differently, that does not work, and rotating the sprites angle does not work, it will rotate the sprite, but the bullets motion doesn't compensate for the angle I adjusted the rocket. (it just travels in the same, straight bullet line) I am not sure if even the bullet behavior is enough to emulate the rocket, would physics work better?
Screenshot of events:
Any help please?
I appreciate it!