I'm having trouble playing many sounds at once in my Windows Phone app. In the emulator/tester in Construct 2 it sounds how it should, with multiple audio files being played at once. However, when I run it from Visual Studio each audio track stops the previous one. Does anyone know if this is fixable?
 Looks like it may be a performance issue. Is there any way to fix this choppy audio other than by fixing overall performance? (taking out sprites, etc.)