I am currently designing a game where the player must cascade from the sky to the ground while maneuvering around enemies and collecting coins. The protoype is coming out nicely, but I have stumbled upon some physic-based problems that I can't seem to find a solution for (im not a programmer)
1 - The player has no control of the sprite aside from moving left and right. Adding this was easy using the basic physics behavior. However, when the player moves left and right they do not continue falling. Instead they stop mid-air as long as the key is being pressed.
2 - I want the player to be able to slow down when holding the up key and speed up when holding the down key. Im not really sure how to code this in the event section.
Sorry if these questions seem kinda basic, Im still a newbie :(
Thanks in advance.