I have a top-down game project that I am working on.
The player that I am controlling has the 8dir and solid behavior and the enemies have the pathfinding behavior.
Every few seconds enemies are spawned in the map and they all following the player.
The issue is that the enemies are overlapping each other and I don't want that.
I've used an action called "add obstacle" but it doesn't work, maybe I am not using it correctly.
Anyone has any idea ? A simple way if there is ... thanks .