I'm trying to make a minimap that represents where the player is on an unbound layout. So the center of the minimap is where the player is, and the object will move on the minimap as the player moves.
I almost have it.. it works in the upper left quadrant, but calculations are off... it has to do with x/y.
Coordinate math is not my strength! and all the math I look up has origin at 0,0 and use +/- numbers to help you know where origin is. But I'm not entirely sure what C2 is doing with x/y especially since the player has Scroll to Behavior.
any help would be greatly appreciated!~!
I'm using r163