Hey guys I noticed that the host and the peer are identical sprites is their a way to separate them and also i'm trying to make a win lose ratio system to see who is winning the most games publicly any ideas.
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Simply add another animation to the sprite.
In the host group, where the host creates itself, simply set the correct animation there.
On the peer side, on peerobject created, peerobject.peerid = multiplayer.hostid
set animation to host animation.