The Sprites are not the ones i am going to use, i know some are to big, but that i don't care since it is working on my PC.
However i can see how that might upset a programmer who is more neat and tidy that i :)
Thx for the Clean up and the Links, i will look into them.
However.. 1 thing in your fixed .capx that is not working, and another one that just seems like a very bad idea:
The thing that is not working is the Scroll to Mouseclick is just giving HUGE jumps. Thus it looks sh*tty <img src="smileys/smiley17.gif" border="0" align="middle" />
So i think i have to use some kind of scroll to Player.
The other thing that bugged me is how you changed the "Target" Sprite.
You create "Target" Sprite at Mouse.X/Mouse.Y
set Visible. and after 0.3 you set to Invisible.
Perhaps i am wrong. But invisible does not mean Destroy.
So what happens is that there will be created tons and tons Invisible Sprites..
Correct me if i am wrong and Invisible is destroying the Sprite :). ALSO why was:
create sprite at x,y wait 0.3 sec destroy sprite
not good enough?