I have searched and cannot find a solution to this, so accept my apologies in advance if I've missed something obvious but anyway...
I have a game where there are multiple instances of an object on screen. The object has different animations to represent the different stages of it's life span but should never be destroyed.
So the animations are "life0", "life1", "life2", life3" etc
What do I need to do so that:
If all object instances are playing animation "life0" ---> action
Just to clarify I have used: Object is playing "life0" but the action kicks in as soon as the first object hits "life0" but I need the action to only trigger once ALL objects are playing "life0".