I wonder how I can do this function, if the player is not in the center (Image Point) when he jumps, be he aside. Can someone help me?
thanks!! sorry for my english
I guess when jumping you would have to check overlapping at offset, and if overlapping at offset is true, check the player's x position with the brick x-position and attach an action to add or subtract from vectorX of the player's movement..
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Doesn't works :C
What doesn't work..
My explanation or your implementation of my explanation?
Could you share your events and or capx to show how you have tried to make it work?
My implementation, but here is the capx,