I need to know if a sprite with bullet behaviour is going left or right, but I can't seem to find a way of accessing the vectorX, which would give me this (minus for left, positive for right).
Can anyone help please ?
Thanks in advance
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There's the "Sprite.Bullet.AngleOfMotion" expression that you can use with one of the system conditions "Compare two values" , "Is within angle", etc...
aah, I see what you mean. Thanks Ramones.