Hey guys thanks for your help over the past few weeks.
It's been 3 Weeks I discovered Construct 2, and I've done things I wouldn't even think possible in such a short time.
So, 400 events laters I am stuck again.
I've been making a rather complex turret defense game and other details aside, I am stuck on upgrading turrets.
1. Each instance of a turret to be upgraded individually on mouse click
My Thought process:
I want so that on click of a turret instance, an "upgrade" button becomes visible. Clicking on this button, the turret instance variable, "TurretLevel" is incremented by 1. Then, the projectile sprite instance variable, TurretPower is calculated as TurretPower= (TurretLevel+1)^2. Then when projectile overlaps my enemy sprites, TurretPower is subtracted from EnemyLifePoints. When EnemyLifePoints is lessthan or equal to 0, it is destroyed.
I can't find a feature that lets me obtain the identity of a single turret instance just be clicking on it.
It's easy to upgrade all turrets at once using pick all, and I can't specify the exact instance because it doesn't mean it's the right one.