So is this like a ferris wheel, where the objects are on the edge of a circle ?
If so, you might want to consider moving from x,y coordinates to polar ones - angle from origin and distance - put these in your objects (family ?) and update the position using basic trigonometry.
I'm not clear exactly what you want to do.
yes ferris wheel effect where the point of entry is the same location but of course keeping track of this is confusing for me in construct 2.
So I should use trigonometry to decide based on the overlapped wheel objects angle my position is updated while overlap to include my new spot based on my old X and Y? hmmm im not the best on trigonometry but i think i see what is needed now center of image ... arctan? hmmm
atleast i know what is needed now thanks