I'm just trying to detect tap on a moving sprite but it fails so often. I wonder why? I'm using a 48,48 sprite... is it too small??
I'm using bullet behavior to move the sprite.
Here's my example:
thank's in advance for your help,
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Not really sure, but when using "on touched object" instead of "on tap" it works much better..
Ok thank you, it makes sense
since tap is defined as a touch and release in quick succession in the same location and with a moving sprite I supose it's difficult to happen!
I've tried with touch and works fine!