I tried the start of layout set angel to multiple degrees but there was no effect at all. My sprites are facing the correct direction before I run the game. The path finding behavior rotates it 90 degrees before the sprite starts to move.
This doesn't happen when I start my sprite at the left of the screen. Only at the top of the screen. If I set it at the top and have it facing south it will rotate 90 degree to the right (pointed west) and then proceed through the path sideways. So I have it faced 90 to the right so that when it rotates 90 to the left it makes it point in the correct direction of travel which is south.
If I place the sprite spawn point at the west side of the layout and point it east it will not rotate. It will travel through the path properly.
I guess I need to know why this does this and if it can be fixed. More complicated then I had thought.