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How do I Set many group Deactivated

  • How do I Set many group Deactivated in one action is it possebel? Like a long string of groops names?

  • Create a family and put all the sprites / objects into the family.

    If you mean "family" instead of "group" Sprites can be a member of more than one family. Create a family and put all sprites from all families into a single Family and you can control all of sprites with ne event however, Their behaviors must be assigned to the family that is going to control all the sprites.

  • I think he means groups.

    I tried to figure this one out myself and have yet to discover a way outside simply making a long event full of activate/deactivate actions.

    You could put it in a function so you only have to type it all out once.

    I guess you could always put the groups in a master group and set that to deactivated... but the world might implode... never tried it.

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  • I think he means groups.

    I tried to figure this one out myself and have yet to discover a way outside simply making a long event full of activate/deactivate actions.

    You could put it in a function so you only have to type it all out once.

    I guess you could always put the groups in a master group and set that to deactivated... but the world might implode... never tried it.

    Oki thanks that was what i did think but askt the question if I mist somthing.

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