I used to do that but I don't remember how and I'm trying for a while now, so how
can I pick only one target instance even if a hitbox collides with several targets at the same time?
The problems is that since the box spawns directly on the targets, the event involves several
targets at the same time, and at the exact same moment.
I tried to use "Pick nearest from hitbox", but it doesn't seem to work in that situation. Would
be really nice if somebody had an explanation to get me out of here.