i'm building a side scroller game, and i have a guy, who is just standing in the street, which i don't want to collide with him, but i want to go around him. not through a solid behavior.
like a z depth i think.
how do i do that?
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You have to disable collisions, and set Z order move behind or in front of depending on who wants to be in front. The last thin you attach to a layer will by default be on top.