I've already set the player to move to a new layer on button press and when collides with a door, but when it happens, the player is underneath the next layer in question.
I also experimented with setting the position (Or, teleporting, in my mind.), so maybe I could just make all the rooms in one layer, but it doesn't seem to work every time I try to use the 'set position' in any context...
For the re-position I've tried,
Player - On collide with Space down, set player position.
Anyway, doesn't seem to work and its hard to find a tutorial on anything.
I'm trying to make a game that's sort of like a life sim, but heavily exaggerated with guns, enemies, and different forms of game play. Its sort of like the life sim of the 8 bit era. Most of the game is exploring the environment with 4 - way movement. But, once you get out of the initial town, the game will turn into a 2D platformer with random events breaking it up like oergon trail. But once in a town or event and its 4 way movement again.
Anyway, right now I'm just working on the house the player lives in, and then maybe the first over world town.