Not quite sure what you mean ...but i think you are talking about something like this...
There are many ways to do this but one simple way is to make a new instance Variable for the Player..
Call it something like "Player_Spawn_Point" or similiar
it could be a Number or a Text Variable
When the player dies. add an event that adds to the Number Variable or resets the Text Variable to the Correct Location ..
on player death -> add 1 to 'Player_Spawn_Point'
Make sure that Each Physical location spawn point is numbered and the Value correlates to the Spawn Point Variable
so that when you Respawn the player..you do a check for the Player Spawn Point Variable and set the player to the New Spawn point
"Player -> on created/respawned
-> set Player position to "Spawn point(Player_Spawn_Point Variable Value)"
and it should work
Does that make sense>?