hello guys,, i need litle help here..
In my game a make one sprite(Spawn) when i click,, a sprite (balloon) spawn and set position round(Mouse.X/25)*25 round(Mouse.Y/25)*25.. true
and when i click again the sprite has false...
"balloon - boolean Drop it is true "
Mouse on Left button Clicked on Spawn || Call "createballoon"
Function | on "createballoon" || System Create object Balloon on layer 0 at (Mouse.X , Mouse.Y)
Ballon is Drop It || Balloon set position round(Mouse.X/25)*25 round(Mouse.Y/25)*25
Mouse on Left button Clicked on Balloon || Balloon Set Drop it to false
i need to make a fuction when i click the sprite(balloon)
- --> the spirte(Destroy) get the uid from the sprite(balloon)
..and when i click the spite(destroy)
---> the sprite(balloon) has Destoyed..or change color or start moving .. or drag and drop or change color or what ever
... but only the sprite(balloon)when i click not all..