First of all, thank you for the attention.
Here is my problem, I have a character that moves towards my touch position by angle and bullet behaviour, and in this case, it's set like this:
Touch: Is in touch
Set *character* angle toward (Touch.X, Touch.Y)
Set *character* Bullet speed to 130
Set *character* animation to "Moving" (Play from beginning)
Set *character* Bullet speed to 0
Set *character* animation to "Stopped" (play from beginning)
Well, the option "Bounce off solids" is enabled in my character's sprite, and I don't want it to bounce because when it touches a barrier, it sort of "boosts its speed" due to its bouncing movement, so I would like it to touch the solid, but not to bounce, how could I do this? Both sprites "character" and "barrier" are solids, and when "Bounce off solids" is off, it just ignores the barrier, and I don't want to set the speed of the"character" to 0 when it collides or overlaps "barrier" because it will no longer move at all.