Ok can see what you mean. However its hard to pin point where the problem is, how do you match them together?
Is it a set position to imagepoint or are they pinned?
Those rectangles at the top are spawners. They spawn to image points.
Everytime a line touches at the bottom it is destroyed and a new one is spawned.
My theory originally was as follows:
I have the objects spaced equally
The spawner and destroyer are also spaced evenly.
If I destroy an object and create it at the same step, then the spacing should remain true and have no gaps.
Obviously this does not work, or there are some pixel errors based on custom movement.
Now I need a way to adjust for this and prevent this gap from happening.
Another reason for error i imagine is as the objects get faster they might overlap the bottom destroying object and this creates offsets as well.