I have a small predicament where I have two different npcs that exist in a family. Now each of these npcs has their own instance variable which is an ID. This ID doesn't actually ever change, as it points to a piece of content for that particular entity (a conversation for instance).
But when I add them to a family, I can't actually access that static instance variable any more. I can get hold of it by converting it to a JSON string, but I figured there might be an easier way.
This is different from the family instance variable, it's kind of one layer in instead. Another example might be that you have a fixed name on that particular entity, but again you wouldn't be able to access it via a family of npc types.
Is there another way to get around this that anyone might know of? Hope this question makes sense, I can add more clarity if needs be.
Thanks very much!