I've created a simple gallery that loads an image into instances of an image placeholder sprite on creation of the sprite.
I use a random image url with a cache breaking value on the end to ensure a fresh image every time.
Problem is that when the image placeholder sprite is created, the call to load the image from the url reloads ALL the placeholders rather than just the one just created.
Here's a demo capx:
This might be a bug, but it's more likely me doing it wrong.
Please someone point me in the right direction!