I am using a simple collide event how ever if I call a function on collide that should destroy just that instance it destroys all instances of that object..
Probaly simple but brain is melting :S
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Its too simple actually , just create a sub event and and add a pick event from system . then you can select a particular instance then destroy it.
Pass the UID of the object to the function, then Pick it by UID, and Destroy.
I did it, yeah it was so dead simple I just had a brain fart sorry all