How do I create positioned environmental sounds?

  • Hi Everybody!

    I would like to make positional environmental sounds that change volume and balance (L/R) depending on how far you are from the sound source. I have looked at the "Play at position" action. But I actually don't quite get what the different variables does, even though I have been looking in the forums as well as the manual.

    I am currently creating a cave with waterfalls (Here's an old video sample of the environment:

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    ). It would be lovely if I could make the waterfall sound faded-in once I get closer to the location of the waterfall as well as stereo position the sound.

    Is there a built in function in Construct 2 in order to achieve this? Perhaps even a good audio-plugin? or do you have any advice of how to get started? <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> All help is warmly welcome. Keep in mind that I am no guru at Construct 2, I only know the basics. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

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  • Did you have a look at the positioned audio example shipped with Construct2?

  • Did you have a look at the positioned audio example shipped with Construct2?

    Hahahaha, oh man, now I feel ashamed.

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