So like in the subject, i want to connect those 2 behaviors, so when the player jumps on crate, it won't move, but player will stand on it. I think i havei idea: Make a ball, where player is pinned to it, is it good?
Not enough information for helping you. Can you explain a bit more ? Provide a capx with some instructions ? Ty !
I'm making a platformer, the main character has physics and platformer behavior on him, if i try to jump on a crate that has physics behavior, how do i make the crate don't move and character stand on the crate
Add solid behavior to the crate ?
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Oh, thanks, didn't thought about this :X, it seems to work fine, ill post here later if something is wrong.
Remember. As is often stated (and is also in the manual) the physics behavior cannot be guaranteed to interact correctly with the normal behaviors.
The physics behavior is an attempt to utilize real-world physics interaction, whereas the other behaviors are not designed to interact realistically. Therefore unusual things can - and generally do - happen when you mix the physics and other behaviors.