Hi. I want to make "BoxMovable" to float on the water using the platform behavior, if possible, because I need it when player is pushing the box.
When the box is falling from a distance in the water, I want it when is overlapping the water, wait 1 second, and then go up until it reaches the surface of the water and stay there, and activate the sine behavior (for floating effect).
I want that the player, when is in the water, to be able to push the box on X axis, too. Any tips ? I've tried some things but didn't worked. I hope that someone will modify this .capx for me, thanks!
Here is the link:
P.S. I don't want to use the physics behavior.