What do you mean by "the correct choice"? And you seem to be using the term "resources" and "points" in different contexts, could you please make it a bit more clear?
Sure. The Player will have a sort of inventory, example: Happy Faces = 1, Normal Faces = 3, Angry Faces = 0. In the hover area if the player clicks on the Angry Face to try and place his own he can't because he has 0, if he clicks on the Happy Face if correct he uses up his Happy Face(setting his inventory of it to 0) but gains either a Normal, Angry, or even another Happy face and destroys everything in the hover area revealing the contents(having been covered up by other sprites) for the player. At some point in the game(end of page 11 since its a comic) it will add up the remaining total in the inventory for score.
After I learn how to do this I want it to be able to destroy sprite objects elsewhere that aren't in that particular hover area unlocking pages, secrets, and other areas.
At the moment I have the same sprite object holding all the different animations or Happy, Normal, Angry, etc if that matters.
Heres the .capx file of the comic game I'm working on, it has a few noticeable bugs already. https://www.dropbox.com/s/xfqzwlhos8ja7em/LL%20Game.capx