I am making this multiplayer game demo to learn how to program for multiplayer.
The problem I am having is with the Turret on the tank. If I set the initial turret tacking so the turret is locked forward it works fine in both host and peer modes. If I set the initial turret tacking so the turret has mouse movement it works fine in both host and peer modes. But once I try to change that mode in game the problem starts. It works right on the computer you made the change on but all other computer don't show the change.Does not matter if you are the host or a peer.
The Instance variable I use is "TurretTracking" in the PeerTank Object. I use "[" for the turret is locked forward and "]" to have mouse movement for the turret. As I said above you can change this variable in the PeerTank Object and it works right. But once the game is running and you try to change the turret mode you run into the problem.
were I have the code to change the turret mode is in the game events in the common group.
I have upload my project cap for you to look at.
Thanks so much for any help you can give.