The second case sounds more like what I'm trying to do.
I'll have apples, oranges, dominoes, books, knives. The item being dragged needs to have several properties (transparency is the example).
What I'm trying to figure out is how to not have to program 25 different items differently when they'll behave the same. They'll have different sprites and physics properties.
Sorry if I'm not explaining this well. I looked at the Families example that comes with C2. It sounds like that might really be what I need if I want to be efficient