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Dynamic minimap, please help me fix it

  • Hi guys,

    So I have been trying to make a minimap using the tutorial from here:

    Unlike the tutorial, I want a part of the whole map not everything. I managed to get the minimap working, and got on the minimap what I had on screen. However it's kind of pointless to have a minimap if you see the same things you've alreday have on screen.

    So instead, I wanted to see twice the area I had on screen in the minimap so it's more interesting and that's why I ran into trouble.

    Everything works fine when the minimap size has the same ratio as the container it gets into:

    • resolution: 1080 x 720
    • container: 180 x 120
    • ratio = 1080 / 180 or 720 / 120 = 6
    • minimapsize = 5136 / 6 = 856 px

    t = 6

    scrollx = 540px

    scrolly = 360px

    Formula used: IslandMinimap.CoordX-scrollx/t+WindowWidth/2/t

    However when I try to see twice the amount on the minimap by reducing its size to 428 px (856/2), then it still works but the minimap does no longer fit the container though I thought by slowing down the scrolling it would work.

    Obviously I'm not really good at math, so any help would be greatly appreciated. I have attached a file containing both the working version and the non working version I'd like to get fixed.

    Thanks for your help!

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  • This is torturing me, I'm losing sleep over this!

    You can test the working version here by the way:

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