I'm working on a game using pixel art and backgrounds made of 32x32 tiles. I've got it set to use pixel rounding and point filtering. It's all great when not in full screen mode.
In full screen mode, the browsers seem to use float and perhaps linear filtering despite my settings and the dreaded gaps between the tiles appear.
Asside from designing all my tiles to overlap a pixel or two at the edges, is there any way to fix this?