Wondering if bullet behavior already use dt.
Also, wondering why I dont see a great deal of difference between a bullet object at speed 300 and speed 1000.
Is it because fps drops?
Is there a way around it?
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every official behaviors are already using dt
Yep I don't know why you wouldn't see a difference between 300 and 1000 unless your game is running at < 10 fps.
krish make sure you aren't changing the bullet speed in both the bullet properties and also in your events. The events will override the properties settings.
See delta-time and framerate independence; it describes how all built-in behaviors use dt (except physics, which can optionally have it turned on).
I'm sure if you put the two bullets side by side the difference will be obvious.