Sorry I'll explain everything ok.....
1: Enemies Must walk when player out of range.
2: Enemies must be able to aim dynamically up and down,
within 90 degrees roughly, so they dont aim to far down and to far up.
3: Since it will effect performance I want the enemies to spawn the arm used to aim at player. (Edit) not needed.
4: the arm needs to destroy immediately after player out of range, of certain enemies but stay spawned on another if in range still. (Edit)not needed.
5: that arm needs to mirror properly wen enemy is aiming mirrored.
6: Enemies need to know if player on left or right side, and turn accordingly
I think that's about it, lol. The Capx should give a rough example of what I want.
Good luck I'm stumped.