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CocoonJS Purchase Testbed

  • I'm trying to do a simple IAP with CocoonJS and was wondering if anyone here had any success, or maybe ludei can help me out. I would like to set it up so that the user can play the first level, then decide to pay to unlock the full game. I've done a lot of searching but can't find any information.

    • I have a button that initiates "Purchase Product", but nothing happens when I test using the CocoonJS Launcher. Is the "Product ID" the same as "Bundle ID" in the Project Manager? If not where would I find the "Product ID"
    • When I'm checking if a product is purchased, in the Launcher log I get the error: Exception calling 'IDTK_SRV_STORE' extension with 'isFeaturePurchased' functionName: IllegalStateException: Trying to start a non started service at virtual bool com

    I'm testing on iPad without a premium account.

    Thanks for any information!

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  • I'm having the same problem! I have spoken to ludei who has said "Well, can't help you much with this. I do not know how Scirra has implemented the IAP extension in their engine."

    Ashley any idea what's going on?

  • I gave up and switched to unity for now. I love construct but no one seems to have any answers regarding IAP.

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