I have an idea.... So i made a sprite called "MotionDot" This dot is spawned on my VirtualControls layer, and is pinned to my joystick's thumbstick. This way, when the thumbstick moves, the MotionDot mimics it. Then I attached my sword to the dot. It works nearly exactly how I want it, but how do I get the sword movement area to move with the player? It will spawn on the player, but then the sword movement will stay in place instead of following nthe player. It's so close!
(Events 105 - 107) click and drag on the online joystick
And how do i minimize how much the red dot moves in compared to the ThumbStick? So I don't make his arm come too far off his body