thanks to some of you (Nimtrix), I've been able to understand a bit more how to rotate a sprite using mouse/touch.
I've been trying to achieve a sort of inverse cinematic function to be able to move an arm made of different connected part. It works somehow but, checking the included .capx, you'll see that a lot has to be done. And I'm stuck.
- Movement is not really efficient
- I'd need arm parts to move according angle constraint.
Do you have any idea on how I could implement that ?
Thanks in advance !!