Hi guys im making an orthographic citybulder kinda.
My problem is that for each building i have collision polygon at the base of the building to use for pathfinding.
But when the building is taller it doesnt feel better, cant easily select the building.
So is there a way to select that building by, for example, the visible pixels or something?
The only thing i came up with was to attach emty object with another collision polygon, but as i plan to have many of that objects, im worried for the performance.
Here is an example of what i mean.
So guys, any ideas?